AI Insights · Timothy · April 2024
Top 5 Stickman Games on Android in Greece for Q1 2024
An overview of the performance of the top 5 Stickman games on the Android platform in Greece during the first quarter of 2024, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2024, the top Stickman games on the Android platform in Greece showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared.
Stick War: Legacy by Max Games Studios experienced fluctuations in its weekly downloads, starting at about 1K in early January and gradually declining to 428 by the end of March. The weekly revenue for this game saw a significant peak of approximately $228 in the first week of January, followed by a drop and eventual stabilization around $68 by the end of the quarter. Active users also showed a downward trend, starting at 2.8K and ending at 1.8K.
Stick Warfare: Blood Strike from Team Modernator Games had minimal activity in terms of downloads and revenue. Weekly downloads remained at zero for most of the quarter, with a slight increase to 11 in the last week of March. The game’s revenue was negligible, peaking at $20 in the second week of January and dropping to almost zero thereafter.
Stickman Warriors by SkySoft Studio saw modest weekly downloads, ranging from 145 to 217 throughout the quarter. Revenue for this game was low, with occasional peaks of $7 in mid and late March. Active users showed some stability, with numbers fluctuating between 528 and 713.
Stickman Legends Offline Games by ZITGA had a quiet quarter in terms of both downloads and revenue. Downloads peaked at 77 in the first week of January but dropped to single digits by the end of March. Revenue was similarly low, with the highest being $14 in the first week of February. Active users decreased steadily from 275 to 131.
Stick Battle: War of Legions by DIVMOB displayed minimal activity, with weekly downloads peaking at 17 in mid-January and then fluctuating around lower numbers. Revenue was sparse, reaching a maximum of $11 in mid-March, and there were no active user metrics provided.
These insights are based on data from Sensor Tower, which provides further detailed analytics on app performance.